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Well then, let's ask a PDZ programmer. Preferably one I go to the pub with to make it as easy as possible for me.
PDZ programmer Nic obliges: "I'd think a flag was chosen as it is big enough to see when being carried, can be used as a weapon and is pretty much an accepted item in 'Capture the Flag' game scenarios, it could have been something else, hostage, memory stick, custard doughnut.
"It wouldn't be too hard to dig out all the PDZ code, spend some weeks modelling and animating a hostage character, replace the flag with a hostage (assuming the hostage or memory stick is 'just' a graphical change to the flag), write or alter the game modes to support this new object instead of the flag object, submit it to testing, get it certified and release the title update to the world, then finally sit back and see the sales soar."
But considering PDZ was released four years ago this hypothetical situation seems unlikely to come to fruition, even if the entire gaming public was up in arms demanding the flag be changed to something else and it wasn't just, well, you. Still, there is a chance that the flag-related status quo will be shaken up in any future Rare FPS projects, now that you've planted a niggling seed of doubt in the programmers' minds. |
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