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| Topics include... influences on VP, changes to VP DS, locked saves and quality voice work. |
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| Topics include... game length, success and critical reception, version upgrades, the difficulty balance, minigames, mysteries, shrinking enemies and DLC releases. |
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| Topics include... future plans for the furry one, changes from N64, the fates of DLC and uncensoring, finding plush Conkers and the team's final thoughts on the game. |
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| Topics include... musicians' backgrounds, favourite artists, creative and collaborative processes, ideas and inspiration, good toys in the studio and composition times. |
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| Topics include... hardware hurdles, game availability in different countries, team size and independence, Microsoft's stance and future projects (both actual and imagined). |
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| Topics include... finding a game to suit the name, accessibility and the demographic issue, the control system, switching over to Xbox and the stuff that didn't make the cut. |
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