Tepid Seat  
Developers fastened in; commencing interrogation
Ever been playing a game and wished you could get inside the developers' heads? Does something make you curious or furious? The Tepid Seat is here for you. Occasionally we'll pin down a Rare team, invite questions from you lot and get reactions to the best...
Piñata Team
Piñata Team
Topics include... influences on VP, changes to VP DS, locked saves and quality voice work.
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Kameo Team
August 2006: Kameo Team
Topics include... game length, success and critical reception, version upgrades, the difficulty balance, minigames, mysteries, shrinking enemies and DLC releases.
Conker Team
March 2005: Conker Team
Topics include... future plans for the furry one, changes from N64, the fates of DLC and uncensoring, finding plush Conkers and the team's final thoughts on the game.
Music Team
December 2004: Music Team
Topics include... musicians' backgrounds, favourite artists, creative and collaborative processes, ideas and inspiration, good toys in the studio and composition times.
July 2004: GBA Team
Topics include... hardware hurdles, game availability in different countries, team size and independence, Microsoft's stance and future projects (both actual and imagined).
March 2004: Ghoulies Team
Topics include... finding a game to suit the name, accessibility and the demographic issue, the control system, switching over to Xbox and the stuff that didn't make the cut.