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Rare: A concept for a game can start in any of the ways you mentioned. Banjo started with the character and his abilities, with the game being built around that. Ghoulies started with the name, whereas Kameo began with the idea of turning into monsters. It can literally be anything, but it's usually one thing.
These ideas can come from anywhere and from any point in your life. As a kid, I always wanted to be a bear wearing tight yellow shorts with a bird in my backpack - I even practiced firing eggs out of my backside. Well, maybe not.
In years gone by, development would start immediately after a concept was conceived, with crucial decisions and direction quite often being made up as we went along. This isn't possible with the size of teams and commercial importance of games today, so a certain amount of work has to be done before production can start. Even so, developing a game is a creative and ongoing process and the finished product is never 100% what you imagined it to be at the start.
How do we see ourselves? Personally, I would say as entertainers (even though most would say we are layabouts without a 'proper' job!). Even if only one person enjoys playing something we create, we're happy. Of course, if millions like it we're even happier! Good luck with your studies, Jim. |
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