 |
 |
|
 |
| Our cautious hero may be getting used to the adventuring life, but has he let his racing skills get rusty in the meantime? We'll soon see as he throws himself into the first of many high-flying Grand Prix. |
|
 |
|
 |
| Everything a witch should be: ugly, smelly and downright unpleasant. She wants some of those trophies, and she doesn't intend to let any of the other racers (especially not that infuriating Jinjo) get in the way. |
|
 |
|
 |
| The masked shaman, Banjo's friend and Gruntilda's sworn foe. His magic may not be so useful up in the clouds, but with shamanic rival Humba Wumba also in the running, he's got plenty to race for. |
|
 |
|
 |
| Banjo's noisy Breegull partner, reluctantly accepting her flight limitations and getting into a plane like everyone else. For her, the main adversary to beat is Goggle Boy, aka Bottles, which may not be all that easy... |
|
 |
|
 |
| Gruntilda's right-hand minion, loyal but not always particularly successful. Can he do his mistress proud in the skies? Can he rank higher than flamboyant frog Jolly Roger? Can he even get the plane started? |
|
|
 |
|