 |
 |
With a motley assortment of contestants and courses hand-picked from previous adventures to complement the new faces and places, Banjo Pilot's initial recognition factor is high, but powering a triumphant Klungo past Gruntilda way up in the air over Treasure Trove Cove is an experience we very much doubt you've had before in the Banjo universe. Certainly not on the Game Boy Advance, home to only one other bear 'n' bird outing, 2003's more traditionally styled Banjo-Kazooie: Grunty's Revenge.
Single-player Pilot gameplay offerings include the full Grand Prix mode complete with decisive dogfights against reigning champions, Jiggy Challenge which sees you race a series veteran while simultaneously battling to snatch Jiggies from the sky, plus that staunch favourite Time Trial and the single-track instant fix of Quickrace.
In multiplayer terms you can link GBA systems to engage in aerial competition with (or against) up to three friends. Grand Prix is a multiplayer version of the four-track staple, Head-to-Head offers the simple argument-deciding power of one quick competitive flat-out race, while Dogfight does exactly what it says on the tin. Blow those boggle-eyed freaks out of the sky! (The characters, that is, not your friends... no, come to think of it, those too.)
Add to all this a bristling array of weapons from Triple Ice Eggs to the Saucer of Peril, advanced manouevres designed to clip seconds off your lap times, trophies and rosettes to win plus all manner of unlockable secrets contained within Cheato the spell book's missing pages, and you're looking at a game with a lifespan measurable in hundreds of air miles. And it should be available in a shop near you (or at least in a country in your hemisphere) right now - so by all means jump on board and take it for a spin |
 |
|
 |
|