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Trail of the 'Wulf
A mysterious stranger has arrived in the tranquil village of Blackwyche and done the unthinkable: shattered the fabled Sabre Wulf amulet, releasing the savage 'Wulf itself from a long period of imprisonment and bringing fear and panic to the world!
Any reasons the man may have for this act are shadowy, but with Sabrewulf on the warpath and terrorising communities all across the land, what is clear is that both of these villains must be stopped.
Once more it falls to veteran explorer Sabreman to track and recapture his most fearsome nemesis. Now in the twilight of his years, our hero's not quite the warrior he once was and has long since laid aside his trusty sabre, meaning that other weapons and defences will have to be found if he is to succeed in this quest. And it may well be his toughest challenge yet: not only must he hunt down the stranger, he must also recover the eight pieces of the amulet and return the 'Wulf to its prison!
Sabrewulf has many lairs, each of which must be found and cleared if our hero is to bring back the stolen treasure. As you'd expect, these lairs are seething with lethal hazards, culminating in the threat of the 'Wulf itself.
Thankfully Sabreman has spent many years since his last adventure studying the ways of the land's extraordinary creatures, learning how to make best use of the unique talents of each. In addition to his wits and finely-honed survival instincts, his interaction with these creatures will act as the ace up Sabreman's sleeve and hopefully provide him with the edge he needs… |
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