 |
 |
 |
|
 |
 |
Basically they’re making a game about Piñata Island. Too good a story not to tell, they said. And so they sent me here to investigate, to get the lowdown on every little facet of island life so that all the potential visitors and players out there will have some idea of what to expect.
They also need material for their ‘design docs’, and for the game instructions, and told me to keep a diary of my discoveries too. Said they’d put it in the whelk site or something. I’m not sure what that means, but it sounded as if they wanted to make my first-hand experiences available to other people, so presumably I need to make the effort if I want to get paid.
So anyway, I’ve spent the hours since my arrival exploring as much of the island as possible, seeing for myself just how many frankly astounding gardens have been cultivated in this place. They’re in various states of evolution, of course, some little more than weedy fields while others would put anything I’ve previously seen to shame. One thing they all have in common is a selection of those eye-popping Piñata inhabitants: in very basic terms, the secret to attracting them seems to lie in which seeds are planted, which features are introduced and which other species are already in residence.
I managed to get a few sketches done along with basic notes on the creatures’ behaviour, sitting on tree stumps and fences as I watched the Piñata interact within the confines of their own little worlds. No trespassing, of course, I was far too well brought up for that kind of tomfoolery. But as the day drew on I began to realise that there’s far too much here for me to chronicle alone – my pencil sharpener’s already looking a bit worse for wear – so, having already observed human helpers performing services in and around the gardens, I visited the nearest village and asked about hiring an assistant. |
 |
 |
|
 |
|
 |
|