FAQs  
Pre-emptive answers to some likely employment questions  
Note that these FAQs have been put together by Rare departments to answer the questions we most often receive - don't mistake them for a guarantee of open vacancies in any particular area. See the actual listings pages for details on positions currently available...  
Software FAQ
Software FAQ
The high-up programming types provide some answers. Questions relating to both STG programming and general games programming positions tackled inside.
Artist FAQ
Artist FAQ
Some senior art bods talk shop, dealing with queries on qualifications and skills, differences between the key art positions, appropriate courses and showreel tips.
Game Design FAQ While we're fully stocked with designers right now, it doesn't hurt to answer a few popular questions. Click for some insight into the requirements of a design role.
Music/Sound FAQ Again, we're not directly recruiting in this area at the moment, but you may still be interested in some guidelines on the key things we look for in applicants.
Please note: opinions and preferences stated within these FAQs are those of Rare, and should not be viewed as applying to the industry as a whole. Methods and criteria change from one establishment to another, so information should be gathered from a range of different sources if a broad picture of industry standards is your ultimate aim.

If you still have a Rare recruitment query after reading our FAQs, drop us a line at recruitment@rare.co.uk. For all other game- or site-related comments, use the general email link at the top right of the page.