STAFF PROFILE: TOM, INTERN (cont.)
What do you do day to day?
Day to day at the moment (after being here two months), my work revolves around the internal engine that Rare has. Essentially I'll get assigned a bug, have to reproduce it, work out just what exactly is going on, and then it's up to me to fix it. This means that depending on the bug, I could be doing anything, from Memory Allocation to Intersection tests to Font systems, anything that helps to make up part of a game. There's a wide range of tasks to do and my skills are put towards the ones most suited, so there's a job for everyone.
What is it like to work at Rare?
The people:
Beginning to work at Rare was a weird experience for me, in some ways it still is. Never before had I been surrounded by so many people who knew what they were doing, each one producing stuff that genuinely impresses. Some of it will even make your jaw drop. I think that's the best feeling of the job, knowing that you could work in an environment like this, knowing that you're surrounded by some of the best out there, and for me even having a drop of that experience rub off on me I'd be grateful.
The environment:
I look out of my window, and I see rabbits jumping around a field. I see green, and I might even see the odd pheasant too. Pause for a second, that's real-life little rabbits, in the wild running around the field outside the office, what place has views like that? Apart from maybe a zoo… but I don't suppose many game developers make games there these days. You really couldn't ask for better surroundings at work, there's no pollution, there's no noise, just you making games. Fantastic. The building itself too, with its funky automated per-office environmental controls, a window for every office, all topped off with decorations from every game Rare's made.
Did I mention I can see rabbits from my window too? The environment then; it's good. Maybe. |