Rare Life  
Reporting in from the employment frontlines
Rare staffers reveal everything you wanted to know (and plenty you didn't) about how they got started and what they do now...
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STAFF PROFILE: ADAM, STG PROGRAMMER

What is your background?

I originally went to The University of Sheffield in 2001 to study Computer Science with the goal of becoming a network support engineer. I had little other than some QuickBasic programming experience at the time and was far more of a hands-on hardware enthusiast.

University changed this drastically, introducing me to object oriented programming in Java. After a large second year software project using C++, and many years of playing PC games, it dawned on me that this new learned passion for programming could actually enable me to target a career in the games industry. I focussed on 3D Computer Graphics in my 3rd and 4th years, doing my dissertation on the subject of real-time CSG based polygonal object fracture and my final year project in real-time motion tracking using DirectX pixel shader image processing.

How did you get to work at Rare?

Just after the Christmas break of my final year at Sheffield, I decided it was time to begin applying to games companies. I noticed quickly that there were few games developers that openly advertised themselves as welcoming graduates with no industry experience. Rare was one of those companies and so I sent an application off as quickly as possible. When I attended the second stage interview at Rare HQ I was simply amazed by what the company had to offer and the quality of its location. I accepted a job offered to me in the STG team with no second thought.
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